Friday Reads: Virtual Reality
Steven Spielberg’s “Ready Player One” is a hit, pulling in $181 million worldwide in box office receipts during its inaugural weekend. The attention has reinvigorated the screen adaptation of Ernest Cline’s second novel, Armada. Thus, for this week’s Friday Reads installment we invite you to discover fantastic books with virtual reality themes, including nonfiction!
READY PLAYER ONE (MOVIE TIE-IN): A NOVEL by Ernest Cline
The bestselling cult classic—basis of the major motion picture directed by Steven Spielberg.
In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he’s jacked into the virtual utopia known as the OASIS. Wade’s devoted his life to studying the puzzles hidden within this world’s digital confines—puzzles that are based on their creator’s obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.
ARMADA by Ernest Cline
A cinematic, inventive, heartwarming, and completely nerdtastic adventure from the bestselling author of Ready Player One
It’s just another day of high school for Zack Lightman. He’s daydreaming through another boring math class, with just one more month to go until graduation and freedom—if he can make it that long without getting suspended again.Then he glances out his classroom window and spots the flying saucer…
VIRTUAL REALITY by Jack Challoner
A children’s book that explores the realities of virtual reality, explaining what VR is and how it works, and even includes an app download for five exclusive VR experiences and a cardboard viewer with stickers to make it your own.
OTHERWORLD by Jason Segel, Kirsten Miller
New York Times bestselling authors Jason Segel and Kirsten Miller imagine a world in which you can leave your body behind and give into your greatest desires in the first book in a fast-paced trilogy perfect for fans of the hit HBO show Westworld and anyone interested in the terrifying possibilities of the future of technology.
“The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is.” —Tom Bissell, author of Extra Lives: Why Video Games Matter
TOMORROW AND TOMORROW by Tom Sweterlitsch
In this “wild mash-up of Raymond Chandler, Philip K. Dick, and William S. Burroughs”*, a man who uses virtual reality to escape the horror of his dystopian world becomes obsessed with a mystery that could drive him mad.
For even more on these and related titles visit the collection: Virtual Reality
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